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ae04dac2db36ca13ea3ccbed70a2a8d23f8b73d5
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Rémi Verschelde
f1abfbbeb1
Merge pull request
#48837
from Soupstraw/shader-pi
...
Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
..
render_forward_clustered.cpp
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
render_forward_clustered.h
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
scene_shader_forward_clustered.cpp
Merge pull request
#48837
from Soupstraw/shader-pi
2021-05-25 18:07:15 +02:00
scene_shader_forward_clustered.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00