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ae04a3a5ddefd99d1b26e3f59dd4d5470a03b580
godot
/
modules
/
navigation_2d
History
Lukas Tenbrink
d74ef8cb01
Rename
LocalVector.invert()
->
LocalVector.reverse()
to match the
Vector
,
String
and
List
APIs.
2025-04-24 22:36:32 +02:00
..
2d
Rename
LocalVector.invert()
->
LocalVector.reverse()
to match the
Vector
,
String
and
List
APIs.
2025-04-24 22:36:32 +02:00
config.py
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
nav_agent_2d.cpp
…
nav_agent_2d.h
…
nav_base_2d.h
…
nav_link_2d.cpp
Remove no longer needed link polygons from NavMapBuilder
2025-04-14 17:32:55 +02:00
nav_link_2d.h
…
nav_map_2d.cpp
Make navigation maps emit map_changed directly
2025-04-05 22:50:48 +02:00
nav_map_2d.h
Prepare NavigationServer for process() and physics_process() split
2025-04-02 11:01:08 +02:00
nav_obstacle_2d.cpp
…
nav_obstacle_2d.h
…
nav_region_2d.cpp
Add function to get navigation region iteration id from NavigationServer
2025-04-15 19:17:45 +02:00
nav_region_2d.h
Add function to get navigation region iteration id from NavigationServer
2025-04-15 19:17:45 +02:00
nav_rid_2d.h
…
nav_utils_2d.h
Replace NavigationServer2D Point struct with Vector2
2025-04-10 20:18:54 +02:00
register_types.cpp
…
register_types.h
…
SCsub
SCons: Add
CPPEXTPATH
for external includes
2025-04-02 07:29:08 -05:00
triangle2.cpp
…
triangle2.h
…