1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00
Files
godot/scene/3d/ccd_ik_3d.cpp
Silc Lizard (Tokage) Renew bf22eb25e3 Add IKModifier3D
2025-11-04 02:38:48 +09:00

72 lines
4.0 KiB
C++

/**************************************************************************/
/* ccd_ik_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "ccd_ik_3d.h"
void CCDIK3D::_solve_iteration(double p_delta, Skeleton3D *p_skeleton, IterateIK3DSetting *p_setting, const Vector3 &p_destination) {
int joint_size = (int)p_setting->joints.size();
int chain_size = (int)p_setting->chain.size();
// Backwards.
for (int ancestor = joint_size - 1; ancestor >= 0; ancestor--) {
// Forwards.
for (int i = ancestor; i < joint_size; i++) {
IKModifier3DSolverInfo *solver_info = p_setting->solver_info_list[i];
if (!solver_info || Math::is_zero_approx(solver_info->length)) {
continue;
}
int HEAD = i;
int TAIL = i + 1;
Vector3 current_head = p_setting->chain[HEAD];
Vector3 current_effector = p_setting->chain[chain_size - 1];
Vector3 head_to_effector = current_effector - current_head;
Vector3 head_to_destination = p_destination - current_head;
if (Math::is_zero_approx(head_to_destination.length_squared() * head_to_effector.length_squared())) {
continue;
}
Quaternion to_rot = Quaternion(head_to_effector.normalized(), head_to_destination.normalized());
Vector3 to_tail = p_setting->chain[TAIL] - current_head;
p_setting->update_chain_coordinate_fw(p_skeleton, TAIL, current_head + to_rot.xform(to_tail));
if (p_setting->joint_settings[HEAD]->rotation_axis != ROTATION_AXIS_ALL) {
p_setting->update_chain_coordinate_fw(p_skeleton, TAIL, p_setting->chain[HEAD] + p_setting->joint_settings[HEAD]->get_projected_rotation(solver_info->current_grest, p_setting->chain[TAIL] - p_setting->chain[HEAD]));
}
if (p_setting->joint_settings[HEAD]->limitation.is_valid()) {
p_setting->update_chain_coordinate_fw(p_skeleton, TAIL, p_setting->chain[HEAD] + p_setting->joint_settings[HEAD]->get_limited_rotation(solver_info->current_grest, p_setting->chain[TAIL] - p_setting->chain[HEAD], solver_info->forward_vector));
}
}
}
}