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godot/doc/classes/SplineIK3D.xml
Silc Lizard (Tokage) Renew bf22eb25e3 Add IKModifier3D
2025-11-04 02:38:48 +09:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SplineIK3D" inherits="ChainIK3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [SkeletonModifier3D] for aligning bones along a [Path3D].
</brief_description>
<description>
A [SkeletonModifier3D] for aligning bones along a [Path3D]. The smoothness of the fitting depends on the [member Curve3D.bake_interval].
If you want the [Path3D] to attach to a specific bone, it is recommended to place a [ModifierBoneTarget3D] before the [SplineIK3D] in the [SkeletonModifier3D] list (children of the [Skeleton3D]), and then place a [Path3D] as the [ModifierBoneTarget3D]'s child.
Bone twist is determined based on the [method Curve3D.get_point_tilt].
If the root bone joint and the start point of the [Curve3D] are separated, it assumes that there is a linear line segment between them. This means that the vector pointing toward the start point of the [Curve3D] takes precedence over the shortest intersection point along the [Curve3D].
If the end bone joint exceeds the path length, it is bent as close as possible to the end point of the [Curve3D].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_path_3d" qualifiers="const">
<return type="NodePath" />
<param index="0" name="index" type="int" />
<description>
Returns the node path of the [Path3D] which is describing the path.
</description>
</method>
<method name="get_tilt_fade_in" qualifiers="const">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the tilt interpolation method used between the root bone and the start point of the [Curve3D] when they are apart. See also [method set_tilt_fade_in].
</description>
</method>
<method name="get_tilt_fade_out" qualifiers="const">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the tilt interpolation method used between the end bone and the end point of the [Curve3D] when they are apart. See also [method set_tilt_fade_out].
</description>
</method>
<method name="is_tilt_enabled" qualifiers="const">
<return type="bool" />
<param index="0" name="index" type="int" />
<description>
Returns if the tilt property of the [Curve3D] affects the bone twist.
</description>
</method>
<method name="set_path_3d">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="path_3d" type="NodePath" />
<description>
Sets the node path of the [Path3D] which is describing the path.
</description>
</method>
<method name="set_tilt_enabled">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="enabled" type="bool" />
<description>
Sets if the tilt property of the [Curve3D] should affect the bone twist.
</description>
</method>
<method name="set_tilt_fade_in">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="size" type="int" />
<description>
If [param size] is greater than [code]0[/code], the tilt is interpolated between [param size] start bones from the start point of the [Curve3D] when they are apart.
If [param size] is equal [code]0[/code], the tilts between the root bone head and the start point of the [Curve3D] are unified with a tilt of the start point of the [Curve3D].
If [param size] is less than [code]0[/code], the tilts between the root bone and the start point of the [Curve3D] are [code]0.0[/code].
</description>
</method>
<method name="set_tilt_fade_out">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="size" type="int" />
<description>
If [param size] is greater than [code]0[/code], the tilt is interpolated between [param size] end bones from the end point of the [Curve3D] when they are apart.
If [param size] is equal [code]0[/code], the tilts between the end bone tail and the end point of the [Curve3D] are unified with a tilt of the end point of the [Curve3D].
If [param size] is less than [code]0[/code], the tilts between the end bone and the end point of the [Curve3D] are [code]0.0[/code].
</description>
</method>
</methods>
<members>
<member name="setting_count" type="int" setter="set_setting_count" getter="get_setting_count" default="0">
The number of settings.
</member>
</members>
</class>