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ada1f66fc1ad26993ceedac13a63f29b3b43a7d4
godot
/
servers
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rendering
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renderer_rd
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shaders
/
environment
History
viksl
8a2d345a85
Fixes spotlight's cluster artifacts and negative light.
2023-10-01 09:13:30 +02:00
..
gi.glsl
Fix unsupported sampler filter used for voxel GI
2023-04-26 20:54:06 +02:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
…
sdfgi_preprocess.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sky.glsl
Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00
volumetric_fog_process.glsl
Fixes spotlight's cluster artifacts and negative light.
2023-10-01 09:13:30 +02:00
volumetric_fog.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
…