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godot/platform/x11
Hein-Pieter van Braam 827cadafc8 Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest
This fixes the editor on X11 not getting put on the foreground when a
debugged project hits an error or breakpoint.
2018-08-16 21:36:37 +02:00
..
2018-07-21 09:09:42 -03:00
2018-03-01 15:12:30 +01:00