1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00
Files
godot/doc/classes/PhysicsBody2D.xml
PouleyKetchoupp 4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00

3.1 KiB