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This adds macro `GodotProfileZoneGroupedFirstScript`, and uses interning for speedy lookups. Co-authored-by: Samuel Nicholas <nicholas.samuel@gmail.com>
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
This platform uses shared Apple code (drivers/apple).
See also misc/dist/macos folder for additional files used
by this platform. misc/dist/macos_tools.app is
an .app bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.