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godot/platform/ios
Lukas Tenbrink acefbbbbcd Add support for profiling GDScript with tracy.
This adds macro `GodotProfileZoneGroupedFirstScript`, and uses interning for speedy lookups.

Co-authored-by: Samuel Nicholas <nicholas.samuel@gmail.com>
2025-11-28 16:36:36 +01:00
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iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

This platform derives from the Apple embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation