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211 lines
7.4 KiB
C#
211 lines
7.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Godot;
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using GodotTools.Internals;
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using Directory = System.IO.Directory;
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using Environment = System.Environment;
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using File = System.IO.File;
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using Path = System.IO.Path;
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using OS = GodotTools.Utils.OS;
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namespace GodotTools.Build
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{
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public static class MsBuildFinder
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{
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private static string _msbuildToolsPath = string.Empty;
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private static string _msbuildUnixPath = string.Empty;
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private static string _xbuildUnixPath = string.Empty;
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public static string FindMsBuild()
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{
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var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
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var buildTool = (GodotSharpBuilds.BuildTool) editorSettings.GetSetting("mono/builds/build_tool");
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if (OS.IsWindows())
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{
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switch (buildTool)
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{
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case GodotSharpBuilds.BuildTool.MsBuildVs:
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{
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if (_msbuildToolsPath.Empty() || !File.Exists(_msbuildToolsPath))
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{
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// Try to search it again if it wasn't found last time or if it was removed from its location
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_msbuildToolsPath = FindMsBuildToolsPathOnWindows();
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if (_msbuildToolsPath.Empty())
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{
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throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameMsbuildVs}'. Tried with path: {_msbuildToolsPath}");
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}
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}
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if (!_msbuildToolsPath.EndsWith("\\"))
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_msbuildToolsPath += "\\";
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return Path.Combine(_msbuildToolsPath, "MSBuild.exe");
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}
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case GodotSharpBuilds.BuildTool.MsBuildMono:
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{
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string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
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if (!File.Exists(msbuildPath))
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{
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throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameMsbuildMono}'. Tried with path: {msbuildPath}");
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}
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return msbuildPath;
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}
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case GodotSharpBuilds.BuildTool.XBuild:
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{
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string xbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "xbuild.bat");
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if (!File.Exists(xbuildPath))
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{
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throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameXbuild}'. Tried with path: {xbuildPath}");
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}
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return xbuildPath;
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}
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default:
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throw new IndexOutOfRangeException("Invalid build tool in editor settings");
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}
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}
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if (OS.IsUnix())
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{
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if (buildTool == GodotSharpBuilds.BuildTool.XBuild)
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{
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if (_xbuildUnixPath.Empty() || !File.Exists(_xbuildUnixPath))
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{
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// Try to search it again if it wasn't found last time or if it was removed from its location
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_xbuildUnixPath = FindBuildEngineOnUnix("msbuild");
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}
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if (_xbuildUnixPath.Empty())
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{
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throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameXbuild}'");
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}
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}
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else
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{
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if (_msbuildUnixPath.Empty() || !File.Exists(_msbuildUnixPath))
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{
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// Try to search it again if it wasn't found last time or if it was removed from its location
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_msbuildUnixPath = FindBuildEngineOnUnix("msbuild");
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}
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if (_msbuildUnixPath.Empty())
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{
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throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameMsbuildMono}'");
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}
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}
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return buildTool != GodotSharpBuilds.BuildTool.XBuild ? _msbuildUnixPath : _xbuildUnixPath;
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}
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throw new PlatformNotSupportedException();
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}
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private static IEnumerable<string> MsBuildHintDirs
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{
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get
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{
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var result = new List<string>();
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if (OS.IsOSX())
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{
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result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/");
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result.Add("/usr/local/var/homebrew/linked/mono/bin/");
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}
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result.Add("/opt/novell/mono/bin/");
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return result;
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}
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}
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private static string FindBuildEngineOnUnix(string name)
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{
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string ret = OS.PathWhich(name);
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if (!ret.Empty())
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return ret;
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string retFallback = OS.PathWhich($"{name}.exe");
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if (!retFallback.Empty())
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return retFallback;
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foreach (string hintDir in MsBuildHintDirs)
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{
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string hintPath = Path.Combine(hintDir, name);
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if (File.Exists(hintPath))
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return hintPath;
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}
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return string.Empty;
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}
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private static string FindMsBuildToolsPathOnWindows()
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{
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if (!OS.IsWindows())
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throw new PlatformNotSupportedException();
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// Try to find 15.0 with vswhere
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string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)");
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vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
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var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"};
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var outputArray = new Godot.Collections.Array<string>();
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int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs,
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blocking: true, output: (Godot.Collections.Array) outputArray);
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if (exitCode == 0)
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return string.Empty;
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if (outputArray.Count == 0)
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return string.Empty;
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var lines = outputArray[0].Split('\n');
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foreach (string line in lines)
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{
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int sepIdx = line.IndexOf(':');
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if (sepIdx <= 0)
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continue;
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string key = line.Substring(0, sepIdx); // No need to trim
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if (key != "installationPath")
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continue;
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string value = line.Substring(sepIdx + 1).StripEdges();
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if (value.Empty())
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throw new FormatException("installationPath value is empty");
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if (!value.EndsWith("\\"))
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value += "\\";
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// Since VS2019, the directory is simply named "Current"
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string msbuildDir = Path.Combine(value, "MSBuild\\Current\\Bin");
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if (Directory.Exists(msbuildDir))
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return msbuildDir;
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// Directory name "15.0" is used in VS 2017
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return Path.Combine(value, "MSBuild\\15.0\\Bin");
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}
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return string.Empty;
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}
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}
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}
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