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ac85d24e6470e040ba0656a4a0764f30b0eb61aa
godot
/
servers
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rendering
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renderer_rd
/
shaders
/
forward_clustered
History
clayjohn
14b60f2264
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
scene_forward_clustered.glsl
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00