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ac5aa66012d16c2078bc2ef86bb31eb2e85d9601
godot
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servers
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rendering
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renderer_rd
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shaders
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forward_mobile
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clayjohn
f61ee7bdf6
Use half float precision buffer for 3D when HDR2D is enabled
...
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
..
scene_forward_mobile_inc.glsl
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
scene_forward_mobile.glsl
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00