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abc38b8d66360060296d792a8cf65c33c6010e8a
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Hugo Locurcio
abc38b8d66
Use C++11 raw literals for shader code to improve readability
...
In files that have lots of branching, `\t` was replaced with a tab character instead.
2021-07-19 08:19:50 +02:00
..
render_forward_clustered.cpp
Use specialization constants in clustered renderer
2021-07-12 20:33:52 -03:00
render_forward_clustered.h
Use specialization constants in clustered renderer
2021-07-12 20:33:52 -03:00
scene_shader_forward_clustered.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
scene_shader_forward_clustered.h
Use specialization constants in clustered renderer
2021-07-12 20:33:52 -03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00