You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
37 lines
1.2 KiB
XML
37 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PhysicsBody" inherits="CollisionObject" version="3.4">
|
|
<brief_description>
|
|
Base class for all objects affected by physics in 3D space.
|
|
</brief_description>
|
|
<description>
|
|
PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_collision_exception_with">
|
|
<return type="void" />
|
|
<argument index="0" name="body" type="Node" />
|
|
<description>
|
|
Adds a body to the list of bodies that this body can't collide with.
|
|
</description>
|
|
</method>
|
|
<method name="get_collision_exceptions">
|
|
<return type="Array" />
|
|
<description>
|
|
Returns an array of nodes that were added as collision exceptions for this body.
|
|
</description>
|
|
</method>
|
|
<method name="remove_collision_exception_with">
|
|
<return type="void" />
|
|
<argument index="0" name="body" type="Node" />
|
|
<description>
|
|
Removes a body from the list of bodies that this body can't collide with.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|