You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
30 lines
1.0 KiB
XML
30 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ConfirmationDialog" inherits="AcceptDialog" version="3.4">
|
|
<brief_description>
|
|
Dialog for confirmation of actions.
|
|
</brief_description>
|
|
<description>
|
|
Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
|
|
To get cancel action, you can use:
|
|
[codeblock]
|
|
get_cancel().connect("pressed", self, "cancelled")
|
|
[/codeblock].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_cancel">
|
|
<return type="Button" />
|
|
<description>
|
|
Returns the cancel button.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" override="true" default="Vector2( 200, 70 )" />
|
|
<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Please Confirm..."" />
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|