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godot/servers/visual
Daniel Doran d0c42da961 Discarding now works in shaders
"discard" has been added to the list of recognised keywords.

A flag specifing when discarding is allowed is now set correctly.
2017-09-24 01:37:53 -06:00
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2014-02-09 22:10:30 -03:00
2017-08-27 22:13:45 +02:00
2017-08-27 22:13:45 +02:00