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godot/platform/linuxbsd
Riteo aa7cd71498 Put KeyMappingX11 stuff inside its own scope
This avoids collisions with other "concurrent" key mappers.
2023-01-26 03:19:36 +01:00
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Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.