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godot/modules/bullet
Duddino c47070e165 Added some checks to prevent accessing a null collider
Previously godot would try to access
`CollisionObjectBullet::bt_collision_object` even if it was null.
Fixes #46651
2021-03-06 12:07:27 +01:00
..
2021-02-10 13:21:46 -03:00
2021-01-28 18:15:42 -05:00