1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00
Files
godot/doc/classes
Holger Dammertz aa3ef8893b Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
2019-08-29 18:14:19 +02:00
..
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-08-08 11:58:57 +03:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-08-08 11:58:57 +03:00
2019-04-19 11:03:46 +02:00
2019-07-24 12:14:31 -07:00
2019-08-14 16:09:55 +09:30
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00
2019-04-19 11:03:46 +02:00