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a7adc7ab37fcfd19aba123f030e8973738eaa455
godot
/
servers
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rendering
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renderer_rd
/
forward_clustered
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clayjohn
a7adc7ab37
Ensure user shader is used in depth pass when point size is used
2022-11-10 15:26:07 -08:00
..
render_forward_clustered.cpp
Ensure user shader is used in depth pass when point size is used
2022-11-10 15:26:07 -08:00
render_forward_clustered.h
Use radial distance for making LOD decisions.
2022-10-12 07:21:42 -06:00
scene_shader_forward_clustered.cpp
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
2022-10-26 09:45:35 -07:00
scene_shader_forward_clustered.h
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00