This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2025-11-09 12:50:35 +00:00
Code
Releases
Wiki
Activity
Files
a7029e4c8a0714400deb40ec6d57b31c2025d22e
godot
/
scene
/
resources
/
3d
History
Rémi Verschelde
98cce21e78
Merge pull request
#90921
from smix8/navmesh_bake_warn
...
Warn that navigation mesh baking from Meshes is bad for runtime performance
2024-04-22 22:18:30 +02:00
..
box_shape_3d.cpp
…
box_shape_3d.h
…
capsule_shape_3d.cpp
…
capsule_shape_3d.h
…
concave_polygon_shape_3d.cpp
…
concave_polygon_shape_3d.h
…
convex_polygon_shape_3d.cpp
…
convex_polygon_shape_3d.h
…
cylinder_shape_3d.cpp
…
cylinder_shape_3d.h
…
fog_material.cpp
…
fog_material.h
…
height_map_shape_3d.cpp
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
height_map_shape_3d.h
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
importer_mesh.cpp
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
importer_mesh.h
…
mesh_library.cpp
…
mesh_library.h
…
navigation_mesh_source_geometry_data_3d.cpp
Merge pull request
#90921
from smix8/navmesh_bake_warn
2024-04-22 22:18:30 +02:00
navigation_mesh_source_geometry_data_3d.h
Add NavigationMeshSourceGeometryData append functions
2024-04-21 04:57:05 +02:00
primitive_meshes.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
primitive_meshes.h
…
SCsub
…
separation_ray_shape_3d.cpp
…
separation_ray_shape_3d.h
…
shape_3d.cpp
…
shape_3d.h
…
skin.cpp
…
skin.h
…
sky_material.cpp
…
sky_material.h
…
sphere_shape_3d.cpp
…
sphere_shape_3d.h
…
world_3d.cpp
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
world_3d.h
…
world_boundary_shape_3d.cpp
…
world_boundary_shape_3d.h
…