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a7029e4c8a0714400deb40ec6d57b31c2025d22e
godot
/
scene
/
2d
/
physics
History
Haoyu Qiu
4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
..
joints
Fix PinJoint2D deferred call error
2024-04-07 12:21:40 +02:00
animatable_body_2d.cpp
…
animatable_body_2d.h
…
area_2d.cpp
…
area_2d.h
…
character_body_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
character_body_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
collision_object_2d.cpp
…
collision_object_2d.h
…
collision_polygon_2d.cpp
Fix concave CollisionPolygon2D debug drawing and docs
2024-03-23 18:51:39 +01:00
collision_polygon_2d.h
…
collision_shape_2d.cpp
…
collision_shape_2d.h
…
kinematic_collision_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
kinematic_collision_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physical_bone_2d.cpp
…
physical_bone_2d.h
…
physics_body_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physics_body_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
ray_cast_2d.cpp
…
ray_cast_2d.h
…
rigid_body_2d.cpp
Merge pull request
#89468
from MrPersonDev/increase-rigidbody-mass-precision
2024-03-14 22:35:16 +01:00
rigid_body_2d.h
…
SCsub
…
shape_cast_2d.cpp
…
shape_cast_2d.h
…
static_body_2d.cpp
…
static_body_2d.h
…