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godot
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godot
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modules
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mono
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glue
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GodotSharp
History
A Thousand Ships
0f5e0d1637
Expose
Vector*
component-wise and scalar
min/max
to scripting
2024-05-02 13:02:40 +02:00
..
ExternalAnnotations
C#: Re-implement assembly reloading with ALCs
2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal
Cleanup C# projects, code quality & style
2024-02-27 20:11:24 +01:00
GodotPlugins
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-21 12:47:52 +02:00
GodotSharp
Expose
Vector*
component-wise and scalar
min/max
to scripting
2024-05-02 13:02:40 +02:00
GodotSharpEditor
Fill copyright field in .csproj files
2024-04-26 11:41:04 +02:00
.editorconfig
Cleanup C# projects, code quality & style
2024-02-27 20:11:24 +01:00
.gitignore
Mono/C#: Re-structure API solution and GodotTools post-build target
2019-12-28 20:48:55 +01:00
GodotSharp.sln
C#: Replace P/Invoke with delegate pointers
2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings
Rename all gdnative occurences to gdextension
2022-12-12 11:04:57 +01:00