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a7029e4c8a0714400deb40ec6d57b31c2025d22e
godot
/
drivers
/
gles3
/
effects
History
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
copy_effects.cpp
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
copy_effects.h
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
cubemap_filter.cpp
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
cubemap_filter.h
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
glow.cpp
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
glow.h
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
post_effects.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
post_effects.h
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
SCsub
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00