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godot/scene
volzhs edefaa768b Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25 19:54:08 +09:00
..
2017-04-25 19:54:08 +09:00