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Godot 1.0 was developed at a time where compilers defaulted to C++98. Also disable `-Wall` on debug builds, there are now hundreds of warnings from newer compilers that would need to be fixed. This would best be done by adding a new `warnings` SCons option, which would also affect non-debug builds, but I have no intention to fix warnings in the 1.0 branch, the goal here is just to get it to compile for archival and game preservation.