reduz
b0ca03b0a2
Add a UniformSet cache
...
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.
This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
..
2022-03-06 13:03:33 +01:00
2022-02-25 15:17:35 +01:00
2022-03-04 08:46:12 +01:00
2022-01-03 21:27:34 +01:00
2022-01-03 21:27:34 +01:00
2022-01-03 21:27:34 +01:00
2022-02-23 12:02:24 +01:00
2022-02-12 02:46:22 +01:00
2022-03-04 08:46:12 +01:00
2022-02-12 02:46:22 +01:00
2022-01-03 21:27:34 +01:00
2022-01-03 21:27:34 +01:00
2022-01-03 21:27:34 +01:00
2022-02-12 02:46:22 +01:00
2022-01-03 21:27:34 +01:00
2022-02-12 02:46:22 +01:00
2022-01-03 21:27:34 +01:00
2022-02-25 15:17:35 +01:00
2022-01-03 21:27:34 +01:00
2022-01-03 21:27:34 +01:00
2022-03-04 08:46:12 +01:00
2022-02-04 16:41:08 +01:00
2022-02-04 01:28:02 +05:45
2022-03-06 13:03:33 +01:00
2022-01-20 17:24:34 +01:00
2022-03-06 13:03:33 +01:00
2022-01-26 13:55:44 +11:00
2022-02-25 15:17:35 +01:00
2022-01-03 21:27:34 +01:00
2022-01-03 21:27:34 +01:00
2020-12-04 18:39:46 -03:00
2022-02-22 19:39:41 -08:00
2022-01-12 14:19:12 +03:00
2022-02-16 14:06:29 +01:00
2022-02-03 11:35:38 +03:00
2022-02-22 19:39:41 -08:00
2022-01-03 21:27:34 +01:00
2022-01-19 15:16:32 +03:00
2022-01-03 21:27:34 +01:00