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a50fe87b89e2b0be1db4088b3cb15b4716a2bfd9
godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
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Rémi Verschelde
590628feda
Merge pull request
#86516
from jsjtxietian/fix-camera-direction
...
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
..
render_forward_mobile.cpp
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-12 15:44:06 -07:00
render_forward_mobile.h
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-12 15:44:06 -07:00
scene_shader_forward_mobile.cpp
Merge pull request
#86516
from jsjtxietian/fix-camera-direction
2024-07-18 10:45:20 +02:00
scene_shader_forward_mobile.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
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