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Files
godot/scene/resources/particle_process_material.cpp
Flyn San 67b16f261f Fix code style for generated shader code from ParticleProcessMaterial
The results now match what our clang-format config would do.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00

113 KiB