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godot/core/io
Yorick de Wid 61a2f5c534 FIX: Return if TCP is in STATUS_CONNECTED
If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.
2024-04-16 10:32:11 +02:00
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2024-04-10 14:49:34 +02:00
2024-01-19 17:41:10 +01:00