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a379beeaa8ca78893b0a8c2ec16f9da194f95cf9
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Rémi Verschelde
815b24d280
Merge pull request
#83491
from jsjtxietian/pass-screen-size-when-render-shadow
...
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
..
render_forward_clustered.cpp
Merge pull request
#83491
from jsjtxietian/pass-screen-size-when-render-shadow
2023-10-26 12:09:21 +02:00
render_forward_clustered.h
Pass viewport size to shadow pass instead of using vector2i(1,1)
2023-10-26 15:25:22 +08:00
scene_shader_forward_clustered.cpp
Avoid default fallback material when using world_vertex_coords
2023-10-05 19:11:48 -06:00
scene_shader_forward_clustered.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00