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a24c38d1a814f5bc4979b99d6652f4bf2f2982c7
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
reduz
2787ad65be
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
..
bokeh_dof.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
canvas.glsl
…
cluster_data_inc.glsl
…
copy_to_fb.glsl
…
copy.glsl
…
cube_to_dp.glsl
…
cubemap_downsampler.glsl
…
cubemap_filter.glsl
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cubemap_roughness.glsl
…
gi.glsl
…
giprobe_debug.glsl
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giprobe_sdf.glsl
…
giprobe_write.glsl
…
giprobe.glsl
…
luminance_reduce.glsl
…
particles_copy.glsl
…
particles.glsl
…
resolve.glsl
…
roughness_limiter.glsl
…
scene_high_end_inc.glsl
…
scene_high_end.glsl
…
screen_space_reflection_filter.glsl
…
screen_space_reflection_scale.glsl
…
screen_space_reflection.glsl
…
SCsub
…
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
…
sdfgi_fields.glsl
…
sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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shadow_reduce.glsl
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sky.glsl
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sort.glsl
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specular_merge.glsl
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ssao_blur.glsl
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ssao_minify.glsl
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ssao.glsl
…
subsurface_scattering.glsl
…
tonemap.glsl
…
volumetric_fog.glsl
…