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a20ca7bbfeda98bce49e68f911780e2d75d54bed
godot
/
editor
/
shader
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Thaddeus Crews
be421bcdd4
Merge pull request
#110250
from YeldhamDev/i_just_cant_keep_focused
...
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
..
shader_baker
Metal: Ensure baking to binary sets minimum target OS
2025-09-08 08:16:53 +10:00
editor_native_shader_source_visualizer.cpp
…
editor_native_shader_source_visualizer.h
…
SCsub
…
shader_create_dialog.cpp
…
shader_create_dialog.h
…
shader_editor_plugin.cpp
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-11 09:47:16 +03:00
shader_editor_plugin.h
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-11 09:47:16 +03:00
shader_editor.h
Make shader editor menu position consistent between shader languages
2025-08-26 06:56:55 -07:00
shader_file_editor_plugin.cpp
…
shader_file_editor_plugin.h
…
shader_globals_editor.cpp
…
shader_globals_editor.h
…
text_shader_editor.cpp
Hide
Control
focus when given via mouse input
2025-09-19 13:43:29 -03:00
text_shader_editor.h
Make shader editor menu position consistent between shader languages
2025-08-26 06:56:55 -07:00
visual_shader_editor_plugin.cpp
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
visual_shader_editor_plugin.h
Make shader editor menu position consistent between shader languages
2025-08-26 06:56:55 -07:00