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godot/platform/javascript
Fabio Alessandrelli a1fe6d6899 [HTML5] Fix target_fps when window loses focus.
We don't get updates when the window is unfocused/minimized, so we must
detect the situation where the counted ticks start drifting away
resulting in more frames drawn than needed.
This commit adds a check to ensure that the target ticks do not drift
away more than one second.
2021-05-07 21:51:14 +02:00
..
2021-04-06 12:57:24 +02:00
2021-01-04 17:02:37 -06:00
2021-01-29 12:02:13 +01:00
2021-04-06 12:57:24 +02:00
2021-02-26 11:33:59 +01:00
2021-02-26 11:33:59 +01:00