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godot/platform/windows
Alvin Wong a1a0acff7c Windows: Update ANGLE surface size when window is resized
ANGLE needs to be told to resize the DXGI swap chain using
`eglWaitNative`. Otherwise the resize will only happen in
`eglSwapBuffers`, which causes some janky stretching during window
resize.
2024-07-16 17:01:42 +08:00
..
2024-07-11 17:56:45 +02:00
2024-07-11 17:56:45 +02:00
2024-07-11 17:56:45 +02:00
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Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation