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godot/modules
Paul Joannon 9d283063a0 Fix C# "out of sync" notice with external editors
Change what triggers our re-evaluation of the last valid build datetime stored internally.
Move that datetime in `BuildManager`.
2024-02-07 21:26:32 +01:00
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2023-10-04 19:55:11 +09:00
2024-02-05 18:53:35 +01:00
2024-02-07 11:09:34 +01:00
2023-12-11 09:01:24 -06:00