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9b2d77a23826d0bfaadb13f9d9d98a3e15ea1830
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
..
effects
…
environment
…
forward_clustered
Add optional depth fog
2024-02-17 22:39:34 -03:00
forward_mobile
Add optional depth fog
2024-02-17 22:39:34 -03:00
blit.glsl
…
canvas_occlusion.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas.glsl
…
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
particles.glsl
…
samplers_inc.glsl
…
scene_data_inc.glsl
Add optional depth fog
2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
…
SCsub
…
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00