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9a5d15a2dcb08aa9f3732a0e8e41f2e81c2be365
godot
/
platform
/
linuxbsd
History
Juan Linietsky
9a5d15a2dc
Implemented drag and drop across windows, both OS and embedded.
2020-03-26 15:49:46 +01:00
..
export
…
context_gl_x11.cpp
…
context_gl_x11.h
…
crash_handler_linuxbsd.cpp
…
crash_handler_linuxbsd.h
…
detect_prime_x11.cpp
…
detect_prime_x11.h
…
detect.py
…
display_server_x11.cpp
Implemented drag and drop across windows, both OS and embedded.
2020-03-26 15:49:46 +01:00
display_server_x11.h
Implemented drag and drop across windows, both OS and embedded.
2020-03-26 15:49:46 +01:00
godot_linuxbsd.cpp
…
joypad_linux.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
joypad_linux.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
key_mapping_x11.cpp
…
key_mapping_x11.h
…
logo.png
…
os_linuxbsd.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
os_linuxbsd.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
pck_embed.ld
…
pck_embed.legacy.ld
…
platform_config.h
…
platform_linuxbsd_builders.py
…
SCsub
…
vulkan_context_x11.cpp
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
vulkan_context_x11.h
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00