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godot/modules/mono
Ignacio Etcheverry 98dc07f25f Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`.
We must consider that and return a null `MonoString*` instead when marshalling.
This was also causing a "Null" error to be displayed when exporting a game
because null string members would be set to "Null" during hot-reload.
2019-12-19 16:51:32 +01:00
..
2019-04-19 11:03:46 +02:00
2019-08-12 18:57:26 +02:00
2019-11-13 21:41:11 +01:00