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godot/platform/uwp
Gromph c87e49d7bc UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-06-17 12:59:17 +02:00
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2021-01-01 20:19:21 +01:00
2021-03-14 15:51:05 +01:00
2021-06-03 11:44:28 -04:00
2021-01-09 10:03:23 +00:00
2021-05-11 14:14:48 +02:00