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godot/modules/openxr/doc_classes/OpenXRStructureBase.xml
2025-09-27 12:23:33 +10:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRStructureBase" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Object for storing OpenXR structure data.
</brief_description>
<description>
Object for storing OpenXR structure data that is passed when calling into OpenXR APIs.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_header" qualifiers="virtual">
<return type="int" />
<param index="0" name="next" type="int" />
<description>
</description>
</method>
<method name="get_structure_type">
<return type="int" />
<description>
Returns the structure type (OpenXR [code]XrStructureType[/code]) used for this structure.
</description>
</method>
</methods>
<members>
<member name="next" type="OpenXRStructureBase" setter="set_next" getter="get_next">
Setting another structure object here chains these structures together to extend the API functionality. Consult the OpenXR documentation for which structures can be used with a given API call.
</member>
</members>
</class>