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98002e03d72dfeb927d784a49b51cd137d860bf6
godot
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servers
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rendering
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renderer_rd
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environment
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viksl
ee6bdce5a1
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
...
(cherry picked from commit
00c2fb4a08
)
2023-10-24 18:29:41 +02:00
..
fog.cpp
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
2023-10-24 18:29:41 +02:00
fog.h
Fix management of life cycle of vol. fog related uniform sets
2023-05-31 19:54:28 +02:00
gi.cpp
Fix various typos with codespell
2023-10-03 20:45:35 +02:00
gi.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
sky.h
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00