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97ee05e9b79a59e873e9c62e9013eefceb837dba
godot
/
servers
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rendering
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renderer_rd
/
environment
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Thaddeus Crews
a77a28c029
Merge pull request
#101971
from clayjohn/sky-light-size-fix
...
Pass angular diameter into light size constants for sky shaders.
2025-03-11 09:35:09 -05:00
..
fog.cpp
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
2024-12-02 15:03:50 +01:00
fog.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
gi.cpp
Fix various typos
2025-01-08 14:47:42 +02:00
gi.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sky.cpp
Pass angular diameter into light size constants for sky shaders.
2025-01-23 17:32:44 -08:00
sky.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00