You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
220 lines
8.4 KiB
C++
220 lines
8.4 KiB
C++
/**************************************************************************/
|
|
/* rendering_shader_container_metal.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#import "metal_device_profile.h"
|
|
#import "sha256_digest.h"
|
|
|
|
#import "servers/rendering/rendering_device_driver.h"
|
|
#import "servers/rendering/rendering_shader_container.h"
|
|
|
|
constexpr uint32_t R32UI_ALIGNMENT_CONSTANT_ID = 65535;
|
|
/// Metal buffer index for the view mask when rendering multi-view.
|
|
const uint32_t VIEW_MASK_BUFFER_INDEX = 24;
|
|
|
|
class RenderingShaderContainerFormatMetal;
|
|
|
|
class RenderingShaderContainerMetal : public RenderingShaderContainer {
|
|
GDSOFTCLASS(RenderingShaderContainerMetal, RenderingShaderContainer);
|
|
|
|
public:
|
|
struct HeaderData {
|
|
enum Flags : uint32_t {
|
|
NONE = 0,
|
|
NEEDS_VIEW_MASK_BUFFER = 1 << 0,
|
|
USES_ARGUMENT_BUFFERS = 1 << 1,
|
|
NEEDS_DEBUG_LOGGING = 1 << 2,
|
|
};
|
|
|
|
/// The base profile that was used to generate this shader.
|
|
MetalDeviceProfile profile;
|
|
|
|
/// The Metal language version specified when compiling SPIR-V to MSL.
|
|
/// Format is major * 10000 + minor * 100 + patch.
|
|
uint32_t msl_version = UINT32_MAX;
|
|
/*! @brief The minimum supported OS version for shaders baked to a `.metallib`.
|
|
*
|
|
* NOTE: This property is only valid when shaders are baked to a .metalllib
|
|
*
|
|
* Format is major * 10000 + minor * 100 + patch.
|
|
*/
|
|
MinOsVersion os_min_version;
|
|
uint32_t flags = NONE;
|
|
uint32_t push_constant_binding = UINT32_MAX; ///< Metal binding slot for the push constant data
|
|
|
|
/// @brief Returns `true` if the shader is compiled with multi-view support.
|
|
bool needs_view_mask_buffer() const {
|
|
return flags & NEEDS_VIEW_MASK_BUFFER;
|
|
}
|
|
|
|
void set_needs_view_mask_buffer(bool p_value) {
|
|
if (p_value) {
|
|
flags |= NEEDS_VIEW_MASK_BUFFER;
|
|
} else {
|
|
flags &= ~NEEDS_VIEW_MASK_BUFFER;
|
|
}
|
|
}
|
|
|
|
/// @brief Returns `true` if the shader was compiled with argument buffer support.
|
|
bool uses_argument_buffers() const {
|
|
return flags & USES_ARGUMENT_BUFFERS;
|
|
}
|
|
|
|
void set_uses_argument_buffers(bool p_value) {
|
|
if (p_value) {
|
|
flags |= USES_ARGUMENT_BUFFERS;
|
|
} else {
|
|
flags &= ~USES_ARGUMENT_BUFFERS;
|
|
}
|
|
}
|
|
|
|
/// Returns `true` if the shader was compiled with the GL_EXT_debug_printf extension enabled.
|
|
bool needs_debug_logging() const {
|
|
return flags & NEEDS_DEBUG_LOGGING;
|
|
}
|
|
|
|
void set_needs_debug_logging(bool p_value) {
|
|
if (p_value) {
|
|
flags |= NEEDS_DEBUG_LOGGING;
|
|
} else {
|
|
flags &= ~NEEDS_DEBUG_LOGGING;
|
|
}
|
|
}
|
|
};
|
|
|
|
struct StageData {
|
|
uint32_t vertex_input_binding_mask = 0;
|
|
uint32_t is_position_invariant = 0; ///< <c>true</c> if the position output is invariant
|
|
uint32_t supports_fast_math = 0;
|
|
SHA256Digest hash; ///< SHA 256 hash of the shader code
|
|
uint32_t source_size = 0; ///< size of the source code in the returned bytes
|
|
uint32_t library_size = 0; ///< size of the compiled library in the returned bytes, 0 if it is not compiled
|
|
};
|
|
|
|
struct UniformData {
|
|
uint32_t active_stages = 0;
|
|
uint32_t uniform_type = 0; // UniformType
|
|
uint32_t data_type = 0; // MTLDataTypeNone
|
|
uint32_t access = 0; // MTLBindingAccessReadOnly
|
|
uint32_t usage = 0; // MTLResourceUsage (none)
|
|
uint32_t texture_type = 2; // MTLTextureType2D
|
|
uint32_t image_format = 0;
|
|
uint32_t array_length = 0;
|
|
uint32_t is_multisampled = 0;
|
|
|
|
struct Indexes {
|
|
uint32_t buffer = UINT32_MAX;
|
|
uint32_t texture = UINT32_MAX;
|
|
uint32_t sampler = UINT32_MAX;
|
|
};
|
|
Indexes slot;
|
|
Indexes arg_buffer;
|
|
|
|
enum class IndexType {
|
|
SLOT,
|
|
ARG,
|
|
};
|
|
|
|
_FORCE_INLINE_ Indexes &get_indexes(IndexType p_type) {
|
|
switch (p_type) {
|
|
case IndexType::SLOT:
|
|
return slot;
|
|
case IndexType::ARG:
|
|
return arg_buffer;
|
|
}
|
|
}
|
|
};
|
|
|
|
HeaderData mtl_reflection_data; // compliment to reflection_data
|
|
Vector<StageData> mtl_shaders; // compliment to shaders
|
|
|
|
private:
|
|
struct ToolchainProperties {
|
|
MinOsVersion os_version_min_required;
|
|
uint32_t metal_version = UINT32_MAX;
|
|
|
|
_FORCE_INLINE_ bool is_null() const { return os_version_min_required.is_null() || metal_version == UINT32_MAX; }
|
|
_FORCE_INLINE_ bool is_valid() const { return !is_null(); }
|
|
};
|
|
|
|
ToolchainProperties compiler_props;
|
|
|
|
void _initialize_toolchain_properties();
|
|
|
|
private:
|
|
const MetalDeviceProfile *device_profile = nullptr;
|
|
bool export_mode = false;
|
|
|
|
Vector<UniformData> mtl_reflection_binding_set_uniforms_data; // compliment to reflection_binding_set_uniforms_data
|
|
|
|
Error compile_metal_source(const char *p_source, const StageData &p_stage_data, Vector<uint8_t> &r_binary_data);
|
|
|
|
public:
|
|
static constexpr uint32_t FORMAT_VERSION = 2;
|
|
|
|
void set_export_mode(bool p_export_mode) { export_mode = p_export_mode; }
|
|
void set_device_profile(const MetalDeviceProfile *p_device_profile) { device_profile = p_device_profile; }
|
|
|
|
struct MetalShaderReflection {
|
|
Vector<Vector<UniformData>> uniform_sets;
|
|
};
|
|
|
|
MetalShaderReflection get_metal_shader_reflection() const;
|
|
|
|
protected:
|
|
virtual uint32_t _from_bytes_reflection_extra_data(const uint8_t *p_bytes) override;
|
|
virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data_start(const uint8_t *p_bytes) override;
|
|
virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
|
|
virtual uint32_t _from_bytes_shader_extra_data_start(const uint8_t *p_bytes) override;
|
|
virtual uint32_t _from_bytes_shader_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
|
|
|
|
virtual uint32_t _to_bytes_reflection_extra_data(uint8_t *p_bytes) const override;
|
|
virtual uint32_t _to_bytes_reflection_binding_uniform_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
|
|
virtual uint32_t _to_bytes_shader_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
|
|
|
|
virtual uint32_t _format() const override;
|
|
virtual uint32_t _format_version() const override;
|
|
virtual bool _set_code_from_spirv(const ReflectShader &p_shader) override;
|
|
};
|
|
|
|
class RenderingShaderContainerFormatMetal : public RenderingShaderContainerFormat {
|
|
bool export_mode = false;
|
|
|
|
const MetalDeviceProfile *device_profile = nullptr;
|
|
|
|
public:
|
|
virtual Ref<RenderingShaderContainer> create_container() const override;
|
|
virtual ShaderLanguageVersion get_shader_language_version() const override;
|
|
virtual ShaderSpirvVersion get_shader_spirv_version() const override;
|
|
RenderingShaderContainerFormatMetal(const MetalDeviceProfile *p_device_profile, bool p_export = false);
|
|
virtual ~RenderingShaderContainerFormatMetal() = default;
|
|
};
|