You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
197 lines
7.7 KiB
C++
197 lines
7.7 KiB
C++
/**************************************************************************/
|
|
/* metal_objects_shared.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#import "metal_device_properties.h"
|
|
#import "metal_utils.h"
|
|
|
|
using RDC = RenderingDeviceCommons;
|
|
|
|
// These types can be used in Vector and other containers that use
|
|
// pointer operations not supported by ARC.
|
|
namespace MTL {
|
|
#define MTL_CLASS(name) \
|
|
class name { \
|
|
public: \
|
|
name(id<MTL##name> obj = nil) : m_obj(obj) {} \
|
|
operator id<MTL##name>() const { \
|
|
return m_obj; \
|
|
} \
|
|
id<MTL##name> m_obj; \
|
|
};
|
|
|
|
MTL_CLASS(Texture)
|
|
|
|
} //namespace MTL
|
|
|
|
enum ShaderStageUsage : uint32_t {
|
|
None = 0,
|
|
Vertex = RDD::SHADER_STAGE_VERTEX_BIT,
|
|
Fragment = RDD::SHADER_STAGE_FRAGMENT_BIT,
|
|
TesselationControl = RDD::SHADER_STAGE_TESSELATION_CONTROL_BIT,
|
|
TesselationEvaluation = RDD::SHADER_STAGE_TESSELATION_EVALUATION_BIT,
|
|
Compute = RDD::SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
_FORCE_INLINE_ ShaderStageUsage &operator|=(ShaderStageUsage &p_a, int p_b) {
|
|
p_a = ShaderStageUsage(uint32_t(p_a) | uint32_t(p_b));
|
|
return p_a;
|
|
}
|
|
|
|
struct ClearAttKey {
|
|
const static uint32_t COLOR_COUNT = MAX_COLOR_ATTACHMENT_COUNT;
|
|
const static uint32_t DEPTH_INDEX = COLOR_COUNT;
|
|
const static uint32_t STENCIL_INDEX = DEPTH_INDEX + 1;
|
|
const static uint32_t ATTACHMENT_COUNT = STENCIL_INDEX + 1;
|
|
|
|
enum Flags : uint16_t {
|
|
CLEAR_FLAGS_NONE = 0,
|
|
CLEAR_FLAGS_LAYERED = 1 << 0,
|
|
};
|
|
|
|
Flags flags = CLEAR_FLAGS_NONE;
|
|
uint16_t sample_count = 0;
|
|
uint16_t pixel_formats[ATTACHMENT_COUNT] = { 0 };
|
|
|
|
_FORCE_INLINE_ void set_color_format(uint32_t p_idx, MTLPixelFormat p_fmt) { pixel_formats[p_idx] = p_fmt; }
|
|
_FORCE_INLINE_ void set_depth_format(MTLPixelFormat p_fmt) { pixel_formats[DEPTH_INDEX] = p_fmt; }
|
|
_FORCE_INLINE_ void set_stencil_format(MTLPixelFormat p_fmt) { pixel_formats[STENCIL_INDEX] = p_fmt; }
|
|
_FORCE_INLINE_ MTLPixelFormat depth_format() const { return (MTLPixelFormat)pixel_formats[DEPTH_INDEX]; }
|
|
_FORCE_INLINE_ MTLPixelFormat stencil_format() const { return (MTLPixelFormat)pixel_formats[STENCIL_INDEX]; }
|
|
_FORCE_INLINE_ void enable_layered_rendering() { flags::set(flags, CLEAR_FLAGS_LAYERED); }
|
|
|
|
_FORCE_INLINE_ bool is_enabled(uint32_t p_idx) const { return pixel_formats[p_idx] != 0; }
|
|
_FORCE_INLINE_ bool is_depth_enabled() const { return pixel_formats[DEPTH_INDEX] != 0; }
|
|
_FORCE_INLINE_ bool is_stencil_enabled() const { return pixel_formats[STENCIL_INDEX] != 0; }
|
|
_FORCE_INLINE_ bool is_layered_rendering_enabled() const { return flags::any(flags, CLEAR_FLAGS_LAYERED); }
|
|
|
|
_FORCE_INLINE_ bool operator==(const ClearAttKey &p_rhs) const {
|
|
return memcmp(this, &p_rhs, sizeof(ClearAttKey)) == 0;
|
|
}
|
|
|
|
uint32_t hash() const {
|
|
uint32_t h = hash_murmur3_one_32(flags);
|
|
h = hash_murmur3_one_32(sample_count, h);
|
|
h = hash_murmur3_buffer(pixel_formats, ATTACHMENT_COUNT * sizeof(pixel_formats[0]), h);
|
|
return hash_fmix32(h);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns an index that can be used to map a shader stage to an index in a fixed-size array that is used for
|
|
* a single pipeline type.
|
|
*/
|
|
_FORCE_INLINE_ static uint32_t to_index(RDD::ShaderStage p_s) {
|
|
switch (p_s) {
|
|
case RenderingDeviceCommons::SHADER_STAGE_VERTEX:
|
|
case RenderingDeviceCommons::SHADER_STAGE_TESSELATION_CONTROL:
|
|
case RenderingDeviceCommons::SHADER_STAGE_TESSELATION_EVALUATION:
|
|
case RenderingDeviceCommons::SHADER_STAGE_COMPUTE:
|
|
default:
|
|
return 0;
|
|
case RenderingDeviceCommons::SHADER_STAGE_FRAGMENT:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDFrameBuffer {
|
|
Vector<MTL::Texture> textures;
|
|
|
|
public:
|
|
Size2i size;
|
|
MDFrameBuffer(Vector<MTL::Texture> p_textures, Size2i p_size) :
|
|
textures(p_textures), size(p_size) {}
|
|
MDFrameBuffer() {}
|
|
|
|
/// Returns the texture at the given index.
|
|
_ALWAYS_INLINE_ MTL::Texture get_texture(uint32_t p_idx) const {
|
|
return textures[p_idx];
|
|
}
|
|
|
|
/// Returns true if the texture at the given index is not nil.
|
|
_ALWAYS_INLINE_ bool has_texture(uint32_t p_idx) const {
|
|
return textures[p_idx] != nil;
|
|
}
|
|
|
|
/// Set the texture at the given index.
|
|
_ALWAYS_INLINE_ void set_texture(uint32_t p_idx, MTL::Texture p_texture) {
|
|
textures.write[p_idx] = p_texture;
|
|
}
|
|
|
|
/// Unset or nil the texture at the given index.
|
|
_ALWAYS_INLINE_ void unset_texture(uint32_t p_idx) {
|
|
textures.write[p_idx] = nil;
|
|
}
|
|
|
|
/// Resizes buffers to the specified size.
|
|
_ALWAYS_INLINE_ void set_texture_count(uint32_t p_size) {
|
|
textures.resize(p_size);
|
|
}
|
|
|
|
virtual ~MDFrameBuffer() = default;
|
|
};
|
|
|
|
// These functions are used to convert between Objective-C objects and
|
|
// the RIDs used by Godot, respecting automatic reference counting.
|
|
namespace rid {
|
|
|
|
// Converts an Objective-C object to a pointer, and incrementing the
|
|
// reference count.
|
|
_FORCE_INLINE_ void *owned(id p_id) {
|
|
return (__bridge_retained void *)p_id;
|
|
}
|
|
|
|
#define MAKE_ID(FROM, TO) \
|
|
_FORCE_INLINE_ TO make(FROM p_obj) { \
|
|
return TO(owned(p_obj)); \
|
|
}
|
|
|
|
// These are shared for Metal and Metal 4 drivers
|
|
|
|
MAKE_ID(id<MTLTexture>, RDD::TextureID)
|
|
MAKE_ID(id<MTLBuffer>, RDD::BufferID)
|
|
MAKE_ID(id<MTLSamplerState>, RDD::SamplerID)
|
|
MAKE_ID(MTLVertexDescriptor *, RDD::VertexFormatID)
|
|
|
|
#undef MAKE_ID
|
|
|
|
// Converts a pointer to an Objective-C object without changing the reference count.
|
|
_FORCE_INLINE_ auto get(RDD::ID p_id) {
|
|
return (p_id.id) ? (__bridge ::id)(void *)p_id.id : nil;
|
|
}
|
|
|
|
// Converts a pointer to an Objective-C object, and decrements the reference count.
|
|
_FORCE_INLINE_ auto release(RDD::ID p_id) {
|
|
return (__bridge_transfer ::id)(void *)p_id.id;
|
|
}
|
|
|
|
} // namespace rid
|