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godot/tests/python_build/fixtures/glsl/compute_expected_full.glsl
2025-03-07 17:32:33 -06:00

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GLSL

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#pragma once
static const char compute_shader_glsl[] = {
R"<!>(#[compute]
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
void main() {
vec3 static_light = vec3(0, 1, 0);
}
)<!>"
};