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91c5edff3d811df41dc0c50f76d7905a40c74d2a
godot
/
drivers
/
d3d12
History
Skyth
5c69e70f16
Fix D3D12 device not getting created with Agility SDK.
2025-12-15 18:32:08 +03:00
..
d3d12_godot_nir_bridge.h
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
d3d12_hooks.cpp
…
d3d12_hooks.h
…
dxil_hash.cpp
…
dxil_hash.h
…
rendering_context_driver_d3d12.cpp
Fix D3D12 device not getting created with Agility SDK.
2025-12-15 18:32:08 +03:00
rendering_context_driver_d3d12.h
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp
Fix SYNC_ALL bit getting masked out on D3D12.
2025-12-11 17:04:07 +03:00
rendering_device_driver_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
rendering_shader_container_d3d12.cpp
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
rendering_shader_container_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
SCsub
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00