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godot/servers/visual
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
..
2020-09-18 14:09:51 +02:00
2020-12-25 18:53:00 +00:00