1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00
Files
godot/core/math
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
..
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-09-18 14:09:51 +02:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-09-18 10:29:52 +02:00
2020-08-18 11:02:21 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-11-11 15:30:57 +01:00