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godot/doc/classes/VisualShaderNodeTextureUniform.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

42 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Performs a uniform texture lookup within the visual shader graph.
</brief_description>
<description>
Performs a lookup operation on the texture provided as a uniform for the shader.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0">
Sets the default color if no texture is assigned to the uniform.
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0">
Defines the type of data provided by the source texture. See [enum TextureType] for options.
</member>
</members>
<constants>
<constant name="TYPE_DATA" value="0" enum="TextureType">
No hints are added to the uniform declaration.
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant>
<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
<constant name="TYPE_ANISO" value="3" enum="TextureType">
Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
Defaults to white color.
</constant>
<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
Defaults to black color.
</constant>
</constants>
</class>